MAIN TOPIC
Chris and I laid out the basics for getting a home poker game started.
CARDS: Go with KEM or Copag. They're durable enough to last a long time.
CHIPS: 11.5-grams are the gold standard. You'll want a 500-chip set with a metal case.
TABLE: The kitchen table will work, especially with a nice coating of felt from Wal-Mart or Jo-Ann Fabrics. But you can peruse eBay for a nice standalone table. Scott got his for about $300. Cheaper, tabletop options are abound for the budget-minded.
SNACKS: Supply them if you're a giving soul, or ask for players to bring their own. Avoid food that will compromise the cards (ribs, chicken wings, pizza, etc.)
PLAYERS: Friends and co-workers are best, because of the built-in relationships that will make the difficult disputes more manageable. But if you need other players, and want to take a chance on strangers, www.homepokergames.com and www.meetup.com are good sources.
GAMES/STRUCTURES: What are you trying to accomplish with your regular game? Is it just a fun time with the guys? Then play whatever comes to mind and keep the stakes low. Or are you trying to become a better player? Stick with games and limits that you'll find in a casino. Do you just want to cash in? Well, invite the losers who played with John Candy in "Stripes."
NEXT WEEK: In Part II of our Home Game discussion, we'll take the thorny issues that crop up when friends play at home. E-mail us some examples or questions.
OTHER TOPICS
We lauded heffmike for winning the first AIPS banana, and then Scott offered these tips for Stud:
1. DON'T DRAW: Play your big hands strong from the beginning. Beware when you're drawing, and rarely if ever slowplay.
2. STARTING HANDS: The best starting hands are three of a kind (rolled up), high pairs (AA, KK, QQ), three to a flush or three to a straight, and then smaller pairs. The second two categories are hands you want to play cheaply and get away from early if you don't improve.
3. READ THE BOARD: Pay attention to the cards that are out, and think about how they play with your hand and your opponents' hands. If you can't beat another player's board, then you can't win by calling. And unless a 10 or a 5 is on a players board, then can't have a straight unless they have one concealed.
4. POSITION CHANGES: Unlike hold'em when your positions remains the same throughout the hand, you may act first on one street in Stud, but not in another. Paying attention to the chances you'll have to act first will save you money.
5. BET FOR VALUE: Like all limit games, you'll make your money over the long haul. Make as much money as you can from your best hands, and save a bet or two in other hands, which will add up over a session or a tournament.
And then Chris offered some wisdom about Pot-Limit Omaha:
1. POSITION RULES: A lot of good hands become worthless after the flop, so you rarely want to be raising from early position.
2. STARTING HANDS: AAKK double-suited is the best, but most any hand with four high cards and flush potential are good as well. Bottom line: You want your four cards to work together.
3. LIMP OR FOLD: When you're out of position, you don't want to be driving the action.
4. AVOID LOW HANDS: While you have a good shot at hitting a straight with something like 2-3-4-5, that straight very likely won't be good.
5. HAVE MULTIPLE DRAWS: It's not uncommon for a flopped straight to lose. Tread carefully with such a hand (or top set) unless you have redraws to flushes or full houses.
Also, Chris titillated us with a recounting of the Paddy Power World Strip Poker Championships, where the winning player earned 10,000 pounds and a gold fig leaf. And Scott mentioned a new poker site, ComeOutPoker, which caters to the Gay Lesbian Bisexual Transgender community. With so many poker sites out there these days, new ones need to have a hook.
And finally, Columbo shared yet another 6-6 hand for us to ponder during the week.
HAND OF THE WEEK
Steven, presumably from the United Kingdom, shared a hand with us where he was heads-up against a tight player with KcQd in the big blind. He called a min raise before the flop, and then was put to the test with a flop of J-10-3, all clubs. He ran out of time in assessing his best move on the flop, and had to check. His opponent then pushed all-in. If Steve folded, he'd have a decent stack left. If he called and missed his draws, he'd be left with 1,000 chips. If he called and won, he'd be sitting pretty with 4,500 in chips. With the multiple flush and straight draws, along with the possibility of overcards that might pair, Chris and I suggested he call, which he did. He ended up losing the hand, but was in better shape than he expected. One lesson: Sometimes the mathematically right decision isn't the best tournament decision.
Recent Comments